DEVELOPMENT OF AUGMENTED REALITY-BASED PHYSICS MODULE ON CIRCULAR MOTION

Authors

  • Annisa Nur Latifah UIN Raden Fatah Palembang, Indonesia
  • Faizatul Mabruroh UIN Raden Fatah Palembang, Indonesia
  • Suhadi Suhadi UIN Raden Fatah Palembang, Indonesia
  • Tasya Afrizah UIN Raden Fatah Palembang, Indonesia

DOI:

https://doi.org/10.30631/p5m0jr02

Keywords:

Physics Module, Augmented Reality, Circular Motion

Abstract

This study aims to develop a valid and practical augmented reality-based physics module on circular motion material used in learning. The background of this study is the difficulty of students in understanding the concept of circular motion and the minimal use of technology-based teaching materials such as augmented reality in schools. This study uses the Research and Development (R&D) method with the 4-D model (Define, Design, Develop, and Disseminate), but is only carried out up to the Develop stage. The subjects of the study were 2 physics teachers and 15 students of class XI IPA SMA Azharyah Palembang. Data collection techniques include observation, interviews, and questionnaires, while data analysis techniques use a Likert scale to assess the validity and practicality of the product. The validation value was obtained from the validation results by material, media, and language experts with an average percentage value of 81.67% which indicates that the developed module is in the very valid category. The practicality value is obtained from the responses of teachers and students after using the augmented reality-based physics module on the circular motion material in a small-scale trial obtained a percentage of 88.5% with very practical criteria and in the practicality test the teacher obtained a percentage of 88% with very practical criteria. Thus, this augmented reality-based physics module is suitable for use as an interactive learning media to improve students' understanding of the circular motion material.

References

Afsari, S., Safitri, I., Harahap, S. K., & Munthe, L. S. (2021). Systematic Literature Review: Efektivitas Pendekatan Pendidikan Matematika Realistik Pada Pembelajaran Matematika. Indonesian Journal of Intellectual Publication, 1(3), 189–197. https://doi.org/10.51577/ijipublication.v1i3.117

Ardiansyah, Abd. A., & Nana, N. (2020). Peran Mobile Learning Sebagai Inovasi dalam Meningkatkan Hasil Belajar Siswa Pada Pembelajaran di Sekolah. Indonesian Journal of Educational Research and Review, 3, No. 1, 47–56. https://doi.org/10.23887/ijerr.v3i1.24245

Arikunto, S. (2014). Prosedur Penelitian: Suatu Pendekatan Praktek. Rineka Cipta.

Cai, S., Liu, C., Wong, T., Liu, E., & Liang, J.-C. (2021). Effects of Learning Physics Using Augmented Reality on Students' Self-Efficacy and Conceptions of Learning. British Journal of Educational Technology, 52, No. 1, 235–251. https://doi.org/10.1111/bjet.13020

Cheng, K. H., & Tsai, C. C. (2020). A Case Study of Immersive Augmented Reality Learning: How Students Engange in Spatial Reasoning. Interactive Learning Environments, 28, No. 4, 447–461. https://doi.org/10.1007/978-1-4614-4990-9

Hasby. (2018). Pengaruh Software Visualisasi Terhadap Hasil dan Minat Belajar Siswa Pada Materi bentuk-Bentuk Molekul di SMA Negeri 4 Langsa. KATALIS: Jurnal Penelitian Kimia dan Pendidikan Kimia, 1, No. 1.

Ibanez, M.-B., & Delgado-Kloos, C. (2018). Augmented Reality for STEM Learning: A Systematic Review. Computers and Education, 123, 109–123. https://doi.org/10.1016/j.compedu.2018.05.002

Ilhamsyah, B. Y., Sudarti, & Bektiarso, S. (2018). Pengembangan Modul Fisika Berbasis Augmented Reality (AR) Materi Rangkaian Arus searah Untuk Siswa SMA. jurnal Pembelajaran Fisika (JPF) Universitas Jember, 11, No. 3, 98–105. https://doi.org/10.19184/jpf.v11i3.33689

Karlina, D. M., Pada, A. U. T., Kahiril, Artika, W., & Abdullah. (2021). Efektivitas Modul Elektronik Berbasis Web Dipadu Problem Based Learning Terhadap Motivasi Belajar Pada Materi Perencanaan Lingkungan. JPSI: Jurnal Pendidikan Sains Indonesia, 9, No. 1, 139–150. https://doi.org/10.24815/jpsi.v9i1.18135

Kruger, J. M. ., Buchholz, A., & Bodemer, D. (2019). Augmented Reality in Education: Three Unique Characteristics From a User’s Perspective. ICCE 2019-27th International Conferences on Computers in Education, Proceeding, 412–422.

Mabruroh, F. (2021). Pengembangan Modul Berbasis STEM Terintegrasi Nilai Islam untuk Meningkatkan Penguasaan Konsep dan Kemampuan Berfikir Kritis. Jurnal Intelektualita: Keislaman, Sosial dan Sains, 10(2), 404-413.

Milles, & Huberman. (1994). Anlisis Data Kualitatif. Universitas Indonesia Press.

Panjaitan, R. G. putri, Titin, & Wahyuni, E. S. (2021). Kelayakan Booklet Inventarisasitumbuhan Berkhasiat Obat Sebagai Media Pembelajaran. JPSI: Jurnal Pendidikan Sains Indonesia, 9 No. 1, 11–21. https://doi.org/10.24815/jpsi.v9i1.17966

Riduwan, & Sunarto. (2017). Pengantar Statistika Untuk Penelitian Pendidikan Sosial Ekonomi Komunikasi dan Bisnis (Cet. 8). Alfabeta.

Socrates, T. P., & Mufit, F. (2022). Efektivitas Penerapan Media Pembelajaran Fisika Berbasis Augmented Reality: Studi Literatur. EduFisika Jurnal Pendidikan Fisika, 7, No. 1, 96–101. https://doi.org/10.59052/edufisika.v7i1.19219

Sugiyono. (2020). Metode Penelitian Kuantitatif, Kualitatif, dan R&D (2 ed.). Alfabeta.

Sunarti, & Rusilowati, A. (2020). Pengembangan Bahan Ajar Digital Gerak Melingkar Berbantuan Scratch Berbasis Science Technology, Engerieering, and Mathematics. UPEJ: Unnes Physics Educatin Journal, 9, No. 3, 283–290. https://doi.org/10.15294/unej.v9i3.45869

Sya’roni, I., Putri, M., Devianti, W., Krisnaningsih, E., & Andriani, A. P. (2021). Analisis Respon Siswa Terhadap Pembelajaran Fisika Materi Gerak Melingkar Menggunakan Alat Peraga Rotating Wheels Berbasis Arduino Uno. Seminar Nasional Fisika (SNF) 2021, 5, 1–7.

Wulandari, R., Widodo, A., & Rochintaniawati, D. (2020). Penggunaan Aplikasi Augmented Reality untuk Memfasilitasi Penguasaan konsep dan Keterampilan Berpikir Kreatif Peserta Didik. JPB: Jurnal Pendidikan Biologi, 11, No. 2, 59–69. https://doi.org/hhttps://dx.doi.org/10.17977/um052v11i2p59-69

Yen, J. C., Tu, M. H., & Wang, Y. H. (2023). Exploring Design strategies for Mobile AR Learning Environments in High School Physics. Educational Technology Research and Development, 71, No. 1, 451–575. https://doi.org/10.1007/s11423-023-10126-z

Downloads

Published

2025-04-30

How to Cite

DEVELOPMENT OF AUGMENTED REALITY-BASED PHYSICS MODULE ON CIRCULAR MOTION. (2025). Physics and Science Education Journal (PSEJ), 5(1), 24-36. https://doi.org/10.30631/p5m0jr02